*Updated late in the day for the change to Glyph of Lay on Hands.
According to Wowhead, there are a few minor cosmetic zone changes along with another small round of spell and glyph changes. The most important Holy changes look like this:
- Beacon of Light now lasts for 5 minutes. The glyph now makes the spell free to cast.
- Lay on Hands no longer grants mana to your target. The glyph now grants you 10% of max mana when you cast the spell.
- Light of Dawn loses its cooldown and mana cost. It now uses Holy Power and becomes a smart heal for 5 targets. The glyph now adds a 6th target with no other adjustments to the healing output.
- Glyph of Divine Favor – gives you more time under Divine Favor. Only useful if you are using the cooldown, which you should be.
- Glyph of Holy Shock – extra crit chance to Shock is great because of Infusion of Light. Very useful in early tiers when your gear lacks sufficient crit rating. Plan to reevaluate as you gear up late in the expansion.
- Glyph of Seal of Insight – flat 5% extra output for using the correct seal. Consider this one mandatory.
- Glyph of Word of Glory – extra output for this spell is nice, but after 4.0.3a expect to cast it less often as you look for opportunities to use Light of Dawn instead. On spread out fights where you ignore LoD this could be useful, but otherwise consider this the least useful Prime glyph.
Choose Seal of Insight, Holy Shock, and Divine Favor. Word of Glory is only useful if you’re planning to avoid Light of Dawn, otherwise (and even then) you’ll probably see less benefit than any other Prime.
- Glyph of Beacon of Light – once a near-mandatory glyph, this is now ‘nice to have’ and I would not be surprised to see it become a Minor glyph.
- Glyph of Cleansing – situational for fights when you’re the designated cleanser.
- Glyph of Divine Plea – a good default glyph. Plan your usage carefully.
- Glyph of Divine Protection – very useful for those fights with a lot of magic environmental damage.
- Glyph of Divinity – a good default glyph giving you a good chunk of mana in an emergency.
- Glyph of Light of Dawn – used to be a situational glyph, now a good default glyph.
- Glyph of Salvation – seems useful for controlling a player’s threat early instead of using the normal spell later.
- Glyph of the Long Word – hopefully we’ll see this glyph soon. I’d like to give it a try and my first impression is that it will be a good default glyph.
- Update: Glyph of Lay on Hands – still makes Lay on Hands a 7 minute cooldown. Now a Major glyph. This upsets things a bit.
Update: Following the change to the Glyph of Lay on Hands, my default Majors are Divinity, Lay on Hands, and Light of Dawn. Depending on the fight I might swap Divine Plea for Divinity and other glyphs for Light of Dawn. I’m still curious to try Long Word but I doubt it will outperform any of these glyphs
My default Majors are Divine Plea, Divinity, and Light of Dawn. If Long Word works well I would likely drop Divinity because I’m much more concerned about using Lay on Hands for the heal. For situational swapping I would first drop Divinity/Long Word and then Light of Dawn.
In accordance with Blizzard design, the Prime choices appear clear in their priority and if anything changes at 85 then I’ll update accordingly. Selection of Majors, on the other hand, is very much dependent on your play style and expected encounter. Plan to carry a stack or two of Vanishing Powder or Dust of Disappearance, maybe more if you’re especially active.