A caller brought this up on Episode 216 of The Instance (54:45): what if you had the option to restrict your random dungeon queue to only players from your server? The current system has lead to a loss of familiarity, if not camaraderie, with the rest of the players on our servers. It is absurdly easy to avoid most interaction with players you’re likely to encounter on a day to day basis.
There are many positive aspects to adding this feature. Meeting new people you’d want to group with again is at the top of the list. Since moving to Backrock my Friends list is basically empty.
There are also some ‘negative’ aspects to this feature, which necessarily follow the loss of anonymity. I was placed into a partially complete Stonecore with four players from the same guild on a different server. Ozruk, of course, was the next target. Following at least half a dozen wipes where the tank proved entirely incapable of avoiding Shatter, the GM shaman resurrected everyone on the other side of the boss. I understand this is one of the more difficult mechanics to deal with, but complaining in chat about Blizzard’s design is poor form for a guild leader. I am willing to cut the tank some slack, too, as it isn’t something I’ve had to learn (yet) and the mechanic is not at all forgiving.
What broke the run for me, however, was the pre-Azil trash packs. One pack was pulled and I nearly died; the tank and myself being the only two with aggro on the mobs. Then, following an interminable wait while I have to assume the tank was discussing boss strategy with his guild, both of the last two packs are pulled simultaneously with Azil. I believe the tank was dead (with heals and Hand of Sacrifice) before any mob was killed. I dropped group, for the first time ever finding myself in a dungeon run with players who seemed to be actively wasting my time.
The (largest) part of me that holds no grudges and wants to move forward quickly forgot their names, their guild, and their server. The rest of me is still offended more than 12 hours later that people would inflict themselves on others in this way. If they were on my server I would have more incentive to shame them. They would have more incentive to improve, or at least find a regular healer. As it stands they can continue to be horrible, anonymous players in a system where I roll the dice every time I click “Find Group”.
Next time? I’m taking notes and aiming for the Bee Pit.