Get the Maw. Love the Maw. Share the Maw.

This question has popped up a few times on Plus Heal, Twitter, and other places. Players all over, from first timers to multiple ‘Glory of’ achievers, occasionally start second guessing themselves. Their attention is distracted by shiny “Item Level” numbers. They have a question. “Which weapon should I use?”

Maw of the Dragonlord is the answer.

Do not displease the Maw!

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4.3 Holy Radiance: Casting a completely different spell

I have a confession: I game on a Macintosh.

I’ve been using Macs at home, almost exclusively, since high school. Even though the mice have always come with one button (they still do, sort of) I have used and preferred multi-button mice for years. But I get a laugh out of people who try to make fun of Macs and their stereotypical 1-button mouse because in most cases I get a rather confused and outraged reaction when I show them what I use:

Original Naga

Razer Naga: 17 buttons of fury!

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The 4.3 Holy Paladin and My Gear Priority List

I have a confession to make. I lead a secret life in Firelands you weren’t aware of unless you stalked my armory profile or hung out in Standard Deviation’s healer channel. In 4.2 was a Mastery stacker. More than that, I ran with a relatively high amount of Spirit. I was awesome on Baleroc. My other results were generally good, though the build performed horribly on Rhyolith and Beth’tilac. I should have ran less Spirit but the final straw was Heroic Ragnaros. We have not yet killed him at this time, but the amount of raid healing combined with a four-healer composition meant I had to cast faster. My mostly full collection of 391 gear allowed me to reforge and meet the second Haste break point for Holy Radiance by replacing only 3 pieces of gear.

Secondary stats in 4.3 come in a decent variety, though Spirit/Haste is the most common. Changes to Judgements of the Pure will allow us to scale better with Spirit, perhaps allowing us to regularly reforge to additional throughput stats. Both Mastery and Haste stacking appear to be viable in 4.3 and the theorycrafters at EJ (from page 45-ish) are busy in the mathetorium. Keep yourself informed and keep an open mind.

Courtesy of MMO Champion

If tier 12 was an homage to tier 2...

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Pardon My Excitement

With our pull count in the neighborhood of 190, after 7 raid weeks working on Heroic Ragnaros, we saw Phase 4 with more than a handful of people alive. I remembered to grab a snapshot during a quiet moment. Here I am, with 19 living guildmates:

Heroic Ragnaros Phase 4

Sorry, Scoody. We're out of resurrections.

It was a beautiful moment, filled with fire and way too many meteors. But most of us were there!

For almost a whole minute…

We saw legs!

Well, that didn't last long.

4.3 is on the horizon, so we’re in a bit of a race. Let’s do it again next week, eh?

Random, possibly helpful, raid tip #3

We all know Paladins are hybrids. Yeah, yeah. We may have even encountered that rare breed of blockhead who asks if you can heal yourself while tanking. Tell him, “Of course, but only OS3D 25man.” (Seriously)

But the best part about being a hybrid in Warcraft are those little-used spells from the Prot and Ret trees. This time I am talking specifically about our two taunts: Hand of Reckoning and Righteous Defense. Do you have them keybound in your Holy spec? “Why,” you ask?

How about wipe prevention. Bubble then taunt a boss to buy your raid a few extra seconds. Even kiting the boss can buy more time than you ever could if you just stood there and healed. Keybinding lets you do this quickly, before the boss can eat even more of your raid.

But you came here for a real raid tip and not some last ditch desperation tactic. So, here are two great uses to match your two taunts:

1) Kiting the Animated Bone Warriors in Nefarian 10man. Your raid needs 3 healers anyway, so get out of your comfort zone, turn on Righteous Fury, and practice your taunt and kiting skills. This works for both modes, but be aware that Heroic adds hit very, very hard.

2) Lowering Cinderweb Spinners from the web in any version of Beth’tilac. Spinners do large spike damage with their Burning Acid attack, which can lead to overworked healers. On Heroic modes they will also cast Fiery Web Spin, which stuns a player for 25 seconds and can play havoc with your raid’s performance and/or drain healer mana cleansing a preventable debuff.

Spinners do laughable damage on the ground, so do your part and taunt them down as often as you can. You should always focus on your healing, but be aware that taunting them down can prevent a lot of damage and disruption to your raid for much less mana than the heals you would otherwise have to cast. On 10man, especially, you may be one of the few players with a taunt who doesn’t need to swap or re-imbue their weapon or change forms.

Notes For Any Other Class Learning to Paladin Heal

Complements of Zel, this is for all those hippies trying to figure out how to heal with a Paladin. Warning, the Cataclysm changes mean you’re going to need to use at least three buttons!

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A (Somewhat) Different Approach to Baleroc Healing

Healer fights are an interesting, and relatively new, concept. Following Valithria Dreamwalker (Icecrown Citadel) and Chimaeron (Blackwing Descent) is Baleroc, the newest example of a healer fight and, in my opinion, the best so far. Rather than running a HPS race or spot healing everyone in a small window of time, Baleroc is a healing fight wearing a dress. A familiar, fleshy dress.

Baleroc in a dress

I heard Blizzard likes spikey tank damage...

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